TADS!

Games written with TADS can include graphics, animations, sound effects, fancy text formatting, and other multimedia features, using versatile and familiar HTML syntax that neatly integrates graphics with text. View screen shots ยป TADS 3.1.3 now available May 16, 2013: TADS 3.1.3 is now available. This is a small update, mostly to fix bugs. This builds on 3.1, a major upgrade released in December 2011. 3.1 has a huge list of new features, including Web capabilities that let you create games that run over the Internet. A game can use the network features to become a network server, client, or both. 3.1 also has a raft of enhancements to the TADS language that make it easier and faster to write games, and dynamic compilation technology that creates whole new possibilities for games and li

TADS alternatives

  • ChoiceScript

  • ChoiceScript is a simple programming language for writing multiple-choice games (MCGs) like Choice of the Dragon. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience.

    tags: interactive-fiction scripting-language writing-editor
  • Squiffy

  • Squiffy is a tool for creating multiple choice interactive fiction. It's written entirely in JavaScript - the compiler uses Node.js and the games it generates run in a web browser so it can run on any system with a modern browser.

    tags: interactive-fiction javascript text-adventure text-adventure-maker
  • Spatterlight

  • Spatterlight is a native Cocoa application plays most kinds of interactive fiction game files: AGT, Adrift, AdvSys, Alan, Glulx, Hugo, Level 9, Magnetic Scrolls, TADS (text-only), Quill, and Z-code (except v6).

    tags: interpreter interactive-fiction text-game advsys zblorb
  • ADRIFT

  • ADRIFT Developer is a Windows application that allows you to create complex interactive fiction games quickly and easily. It allows you to concentrate on the story by making everything else easy, such as having all options available in dropdown lists, rather than you having to spend a lot of time just trying to figure out how to code the game.

    tags: game-development interactive-fiction text-adventures